Coquitlam >> UN402 >> 10:20 am - 11:20 am

12/01/2018 - Solomon Yu
This lesson, we created a seperate tileset to put decorations on.

12/08/2018 - Solomon Yu
This lesson, we had a work week to flesh out our levels and make new enemies.

12/15/2018 - Solomon Yu
This lesson, we had a work week to add more details.

11/03/2018 - Solomon Yu
This week, we worked on our tilesets more!

11/17/2018 - Solomon Yu
This week, we created a User Interface (UI) to keep track of how many lives our player has.

To create a UI, we need to go to GameObject bar on the top > UI > Canvas.

Once you've created a canvas, make a text with GameObject > UI > Text

Try editing your text to have different colours and sizes!

11/24/2018 - Solomon Yu
Hi everyone!

This week, we had a work week.

We reviewed camera movement and making lives for our character.

10/13/2018 - Solomon Yu
Hey everyone!

This week we worked on finishing our collisions with our player.

Try to make sure your collisions are working for next class!

10/20/2018 - Solomon Yu
Hey everyone!

Today, we learned how to make tilesets!

If you have time, try to make another different tileset at home.

See you next week!

10/27/2018 - Solomon Yu
Hey everyone!

This week was a work week to catch up!

Make sure you have all the features that we have been wokring on so far!

09/08/2018 - Solomon Yu
Hi students!

Welcome to another semester at Under the GUI!

This semester, we will be a 2D plaformer game, similar to Mario.

This week, we reviewed how to use keyboard shortcuts and how to import assets.

Remember that a file can be added to your Asset folder by dragging the file into the Asset window.

We also reviewed some basic code to make our character move, and talked about the Cartesian or XY coordinate system.

Here's an example for making our character move left:

if (Input.GetKey (KeyCode.A)) {
transform.Translate (-0.1f, 0, 0);

See if you can do the same to make our character move right!

09/15/2018 - Solomon Yu
Today we reviewed Rigidbodies and Colliders. Remember that if you want an object to have gravity, like your player, it needs to have both a Rigidbody and a Collider. If you want you object to "float", like your ground, then it should have a collider but not a Rigidbody.

See you all next week!

09/22/2018 - Solomon Yu
Hey everyone!

This week we worked on making our characters jump. To do that, we added a force going upwards when we pressed the space button.

Try to add some objects for your character to jump over.

09/29/2018 - Solomon Yu
Hi everyone!

This week, we added collisions to our game! We made our enemy get destroyed when it collided with our player.

Can you make your enemy only get destroyed when your player jumps on top of it? We will be coding a solution for that next week!

See you then!